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Movie Review: ‘Sucker Punch’ deals a weak blow

Michael Phillips
Copy Editor

On March 25, director Zack Snyder’s most recent project “Sucker Punch” arrived in theaters.

Snyder is known for his remake of “Dawn of The Dead,” “300” and “Watchmen.”

Stylistically “Sucker Punch” can be compared to “300” and “Watchmen,” for the use of slow motion, the grainy yet visually captivating worlds and a visual emphasis on individual character actions, especially in fight scenes.

Style is one of the greatest strengths of Snyder’s film.

From the opening sequence the landscape for the world Snyder created was set.

The film’s dark nature carries over into the world, creating a dismal, gray, grainy and almost lifeless world.

“Sucker Punch” features three different worlds: a reality, a dream world and a sub reality.

The events in the dream world are much more visually stunning than scenes from Snyder’s previous films.

Quite possibly the greatests scene was one involving a dragon, a castle and a weapon ship.

All of the aspects from the dragon, characters, the ship and the castle blended seamlessly which helped mold the world making it more believable.

Throughout the movie I was mesmerized by the depth, detail and roughness of the filming.

Snyder’s stylistic decisions enhanced the look of the film without utilizing any 3D technology, showing that films can still be really engaging and out of this world without following the 3D trend.

The first noticeable difference from the movies Snyder has written or directed in the past is the all female leads.

Something which the film’s production company, Warner Brothers, took a stance against in 2007.

Also the film is PG-13 which is a step away from Snyder’s previous R-rated projects.

The all female cast and PG-13 rating created a more sentimental approach which helped drive home the film’s message.

The female cast created a feeling of girl power yet catered to its male centered audience.

This can be seen by the school girl outfits and brothel like environment of the sub reality.

Even with an all female cast “Sucker Punch” feels like a man’s movie with women in school girl uniforms performing arial stunts with katana swords while shooting at zombie German soldiers, robots and other antagonists.

During some of the fighting scenes I thought of Quentin Tarantino’s “Kill Bill,” because of the strength of the female leads used in the film.

However these films are totally different in protagonist’s alone.

The power of the women in “Kill Bill” comes from within themselves while “Sucker Punch’s” female characters power is for the most part given to them by their subjugators, men.

The film acts almost like a video game from the action, to the narration and pacing.

The story follows a video game formula starting with a tutorial like beginning, divulging to an epic series of to do list quest and finally to a climactic ending.

Throughout the film there is an emphasis on music, and the majority of the music used is fast paced.

The soundtrack in the film is tailored to fit perfectly with the intense action and fighting which constantly leaves the audience on the edge of their seats as if they are playing a button masher video game.

However, with all these great elements, the film ends up being only an okay or average film with amazing scenes because of the plot and, more or less, the ending.

I applaud Snyder for the creation of this original script, and the inception like way he went about telling the story.

However, the main plot and reality was weak.

As the film came to an end the pacing and time spent in the beginning of the film was ignored and the last few segments felt rushed.

Instead of fully focusing on the closing events of the film I was attempting to piece together the missing pieces of “Sucker Punch” while stripping away the realities in the film.

Unlike “Inception” and other movies of this nature, “Sucker Punch’s” ending didn’t really matter.

It was more about the content and the events leading up to the ending.

But then again the film acts as a video game, and in most video games the ending is far less important than the games content and the world that has been created.

Michael Phillips can be reached at michael.phillips2@laverne.edu.

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